Legacy of Russ (War Zone: Fenris) by Robbie MacNiven

Legacy of Russ (War Zone: Fenris) by Robbie MacNiven

Author:Robbie MacNiven [MacNiven, Robbie]
Language: eng
Format: azw3
Published: 2016-10-04T12:30:26+00:00


The Fang, Fenris

Lord Krom Dragongaze’s footsteps led him into darkness.

A part of him knew he should not venture into the Vaults. It was a cursed place, an icy shaft buried deep into the roots of the mountain. A place of cracked, worn statues and sealed doors, their mechanisms frozen solid with ice. The power had long ago failed, and even the great geothermal reactor coils that helped keep the Fenrisian death-chill from the Fang’s corridors had never reached this deep. This was beyond the Underfang and the Halls of the Revered Fallen, a place marked on few maps, and remembered in even fewer living memories.

Krom trod the rock-carved corridors with care, the active hum of his power armour painfully loud in the stony depths. He held a lumen orb in one hand, its pale light picking out the graven alcoves and craggy stairways before him. In a place like this, even the Fierce-eye didn’t want to trust to his senses alone.

He passed three ward-doors before he reached the chamber he sought. He had to search the depths of his long memory to conjure up the correct pass-codes, and he felt the static buzz of hexagrammic wards and power shields as he passed through each one. Beyond the last lay a great, vaulted room. Krom’s orb failed to even pick out its ceiling. The stony glare of a hundred forgotten Wolf Guard stared down at Dragongaze from their plinths lining the chamber’s walls, while row after row of metal caskets filled its open floor.

Krom glanced at his visor display, but it told him little. The vox, the chrono counter and his tracking signal had all failed him. He could have passed into another dimension as far as his auto-senses were concerned. All he had was a temperature reading well below freezing, his spiking vital signs, and targeting reticules continually flashing a warning red as they picked up the false outlines of the ancient statues. He deactivated them with a blink, trying to ease his jagged heartrate.

‘Why are you here,’ he growled to himself. Even though he hadn’t vocalised it beyond his helmet, the words seemed to echo about in the frozen, lost chamber. There was no reply, but he knew the answer anyway. He could not sit and wait in the great halls of the Fang while the rest of his Chapter fought and bled across the other home worlds of the Fenris System. He had to try to learn the truth. Perhaps, down here, there would be an insight into the curse that plagued them.

The casket he was seeking was the nearest to the ward-door. It was the last one to have been brought to the haunted depths, laid to rest less than four centuries earlier. Krom approached it, his lumen orb flickering, as though reluctant to go any further. The casket was large – steel bound in brass and big enough to hold Snegga the Giant, the broadest warrior in Krom’s Great Company. Its flanks were inscribed with ancient, intricate runic script while a carving of the World Wolf was inlaid on its lid.



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